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63
README.md
63
README.md
@ -1,65 +1,2 @@
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# Stream Deck plugin library for Go
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[](https://pkg.go.dev/github.com/tardisx/streamdeck-plugin)
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You can find fully-formed examples using this library in
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[streamdeck-plugin-examples](https://github.com/tardisx/streamdeck-plugin-examples)
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## Basic usage
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```go
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package main
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import (
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"fmt"
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"log/slog"
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"time"
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"github.com/tardisx/streamdeck-plugin"
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"github.com/tardisx/streamdeck-plugin/events"
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)
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// keep track of instances we've seen
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var contexts = map[string]bool{}
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func main() {
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slog.Info("Starting up")
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c := streamdeck.New()
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slog.Info("Registering handlers")
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c.RegisterHandler(func(e events.ERWillAppear) {
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slog.Info(fmt.Sprintf("action %s appeared, context %s", e.Action, e.Context))
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contexts[e.Context] = true
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})
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c.RegisterHandler(func(e events.ERWillDisappear) {
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slog.Info(fmt.Sprintf("action %s disappeared, context %s", e.Action, e.Context))
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delete(contexts, e.Context)
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})
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c.RegisterHandler(func(e events.ERKeyDown) {
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slog.Info(fmt.Sprintf("action %s appeared, context %s", e.Action, e.Context))
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})
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slog.Info("Connecting web socket")
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err := c.Connect()
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if err != nil {
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panic(err)
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}
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// update the title once a second, for all "seen" contexts
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go func() {
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for {
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for context := range contexts {
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c.Send(events.NewESSetTitle(
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context,
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time.Now().Format(time.Kitchen),
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events.EventTargetBoth,
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0))
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}
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time.Sleep(time.Second)
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}
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}()
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slog.Info("waiting for the end")
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c.WaitForPluginExit()
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}
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```
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@ -160,10 +160,10 @@ type ESSetImage struct {
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type ESSetImagePayload struct {
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Image string `json:"image"`
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Target EventTarget `json:"target"`
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State *int `json:"state,omitempty"`
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State int `json:"state"`
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}
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func NewESSetImage(context string, imageBase64 string, target EventTarget, state *int) ESSetImage {
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func NewESSetImage(context string, imageBase64 string, target EventTarget, state int) ESSetImage {
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return ESSetImage{
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ESCommon: ESCommon{
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Event: "setImage",
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@ -25,5 +25,5 @@ func ImageToPayload(i image.Image) string {
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// SVGToPayload create the string necessary to send an SVG
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// via a ESSetImage struct
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func SVGToPayload(svg string) string {
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return "data:image/svg+xml;charset=utf8;base64," + base64.StdEncoding.EncodeToString([]byte(svg))
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return "data:image/svg+xml;charset=utf8," + svg
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}
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