package admin // references // https://webcache.googleusercontent.com/search?q=cache:prtEeaJZJFQJ:https://wiki.openttd.org/Server_Admin_Port_Development+&cd=2&hl=en&ct=clnk&gl=au&client=safari // https://github.com/OpenTTD/OpenTTD/blob/master/src/network/core/tcp_admin.h // https://github.com/OpenTTD/OpenTTD/blob/master/docs/admin_network.md // https://github.com/OpenTTD/OpenTTD/blob/master/src/network/network_admin.cpp import ( "encoding/binary" "fmt" "net" "os" "time" ) const ( adminPacketAdminJOIN = 0 ///< The admin announces and authenticates itself to the server. adminPacketAdminQUIT = 1 ///< The admin tells the server that it is quitting. adminPacketAdminUPDATE_FREQUENCY = 2 ///< The admin tells the server the update frequency of a particular piece of information. adminPacketAdminPOLL = 3 ///< The admin explicitly polls for a piece of information. adminPacketAdminCHAT = 4 ///< The admin sends a chat message to be distributed. adminPacketAdminRCON = 5 ///< The admin sends a remote console command. adminPacketAdminGAMESCRIPT = 6 ///< The admin sends a JSON string for the GameScript. adminPacketAdminPING = 7 ///< The admin sends a ping to the server, expecting a ping-reply (PONG) packet. adminPacketServerFULL = 100 ///< The server tells the admin it cannot accept the admin. adminPacketServerBANNED = 101 ///< The server tells the admin it is banned. adminPacketServerERROR = 102 ///< The server tells the admin an error has occurred. adminPacketServerPROTOCOL = 103 ///< The server tells the admin its protocol version. adminPacketServerWELCOME = 104 ///< The server welcomes the admin to a game. adminPacketServerNEWGAME = 105 ///< The server tells the admin its going to start a new game. adminPacketServerSHUTDOWN = 106 ///< The server tells the admin its shutting down. adminPacketServerDATE = 107 ///< The server tells the admin what the current game date is. adminPacketServerCLIENT_JOIN = 108 ///< The server tells the admin that a client has joined. adminPacketServerCLIENT_INFO = 109 ///< The server gives the admin information about a client. adminPacketServerCLIENT_UPDATE = 110 //< The server gives the admin an information update on a client. adminPacketServerCLIENT_QUIT = 111 ///< The server tells the admin that a client quit. adminPacketServerCLIENT_ERROR = 112 ///< The server tells the admin that a client caused an error. adminPacketServerCOMPANY_NEW = 113 ///< The server tells the admin that a new company has started. adminPacketServerCOMPANY_INFO = 114 ///< The server gives the admin information about a company. adminPacketServerCOMPANY_UPDATE = 115 ///< The server gives the admin an information update on a company. adminPacketServerCOMPANY_REMOVE = 116 ///< The server tells the admin that a company was removed. adminPacketServerCOMPANY_ECONOMY = 117 ///< The server gives the admin some economy related company information. adminPacketServerCOMPANY_STATS = 118 ///< The server gives the admin some statistics about a company. adminPacketServerCHAT = 119 ///< The server received a chat message and relays it. adminPacketServerRCON = 120 ///< The server's reply to a remove console command. adminPacketServerCONSOLE = 121 ///< The server gives the admin the data that got printed to its console. adminPacketServerCMD_NAMES = 122 ///< The server sends out the names of the DoCommands to the admins. adminPacketServerCMD_LOGGING = 123 ///< The server gives the admin copies of incoming command packets. adminPacketServerGAMESCRIPT = 124 ///< The server gives the admin information from the GameScript in JSON. adminPacketServerRCON_END = 125 ///< The server indicates that the remote console command has completed. adminPacketServerPONG = 126 ///< The server replies to a ping request from the admin. invalidAdminPacket = 255 ///< An invalid marker for admin packets. adminUpdateDATE = 0 ///< Updates about the date of the game. adminUpdateCLIENT_INFO = 1 ///< Updates about the information of clients. adminUpdateCOMPANY_INFO = 2 ///< Updates about the generic information of companies. adminUpdateCOMPANY_ECONOMY = 3 ///< Updates about the economy of companies. adminUpdateCOMPANY_STATS = 4 ///< Updates about the statistics of companies. adminUpdateCHAT = 5 ///< The admin would like to have chat messages. adminUpdateCONSOLE = 6 ///< The admin would like to have console messages. adminUpdateCMD_NAMES = 7 ///< The admin would like a list of all DoCommand names. adminUpdateCMD_LOGGING = 8 ///< The admin would like to have DoCommand information. adminUpdateGAMESCRIPT = 9 ///< The admin would like to have gamescript messages. adminUpdateEND = 10 ///< Must ALWAYS be on the end of this list!! (period) adminFrequencyPOLL = 0x01 ///< The admin can poll this. adminFrequencyDAILY = 0x02 ///< The admin gets information about this on a daily basis. adminFrequencyWEEKLY = 0x04 ///< The admin gets information about this on a weekly basis. adminFrequencyMONTHLY = 0x08 ///< The admin gets information about this on a monthly basis. adminFrequencyQUARTERLY = 0x10 ///< The admin gets information about this on a quarterly basis. adminFrequencyANUALLY = 0x20 ///< The admin gets information about this on a yearly basis. adminFrequencyAUTOMATIC = 0x40 ///< The admin gets information about this when it changes. ) // var conn int // Connect to the OpenTTD server on the admin port func Connect(host string, port int, password string, botName string, botVersion string) { // fmt.Printf("array: %v (%T) %d\n", toSend, toSend, size) connectString := fmt.Sprintf("%s:%d", host, port) conn, err := net.Dial("tcp", connectString) if err != nil { fmt.Printf("%v", err) panic(err) } // start listening go listenSocket(conn) var toSend []byte toSend = append(toSend[:], adminPacketAdminJOIN) // type toSend = append(toSend[:], []byte(password)...) // password toSend = append(toSend[:], 0x0) toSend = append(toSend[:], []byte(botName)...) // client name toSend = append(toSend[:], 0x0) toSend = append(toSend[:], []byte(botVersion)...) // version toSend = append(toSend[:], 0x0) size := len(toSend) + 2 toSend = append([]byte{byte(size), 0x0}, toSend[:]...) conn.Write(toSend) updateDateCmd := make([]byte, 2) binary.LittleEndian.PutUint16(updateDateCmd,adminUpdateDATE) updateDateDaily := make([]byte, 2) binary.LittleEndian.PutUint16(updateDateDaily,adminFrequencyMONTHLY) toSend = []byte{} toSend = append(toSend, updateDateCmd...) toSend = append(toSend, updateDateDaily...) sendSocket(conn, adminPacketAdminUPDATE_FREQUENCY, toSend) // toSend = []byte{} // toSend = append(toSend[:], adminPacketAdminUPDATE_FREQUENCY) // toSend = append(toSend[:], adminUpdateCHAT, 0x0) // toSend = append(toSend[:], adminFrequencyAUTOMATIC, 0x0) // size = len(toSend) + 2 // // toSend = append([]byte{byte(size), 0x0}, toSend[:]...) // fmt.Printf("array: %v (%T) %d\n", toSend, toSend, size) // conn.Write(toSend) } // Register to send a command periodically func Register(period string, command string) { return } func sendSocket(conn net.Conn, protocol int, data []byte) { fmt.Printf("Going to send using protocol %v this data: %v\n", protocol, data) toSend := make([]byte, 3) // start with 3 bytes for the length and protocol size := uint16(len(data) + 3) // size 2 bytes, plus protocol binary.LittleEndian.PutUint16(toSend, size) // toSend = append(toSend[:], toSend[2] = byte(protocol) toSend = append(toSend, data...) fmt.Printf("Going to send this: %v\n", toSend) conn.Write(toSend) } func listenSocket(conn net.Conn) { fmt.Printf("Listening to socket...\n") var chunk []byte SocketLoop: for { // fmt.Printf("Waiting for socket data\n") socketData := make([]byte, 1024) s, err := conn.Read(socketData) if err != nil { if cErr, ok := err.(*net.OpError); ok { if cErr.Err.Error() == "read: connection reset by peer" { fmt.Println("Connection reset by peer - check the openttd log for details") os.Exit(1) } } panic(err) } // fmt.Printf("Read %d bytes from socket\n", s) // append this data to the chunk that's in progress chunk = append(chunk, socketData[0:s]...) for { // do we have enough data to process? // which means at least 2 bytes for the length header if len(chunk) < 2 { continue SocketLoop } // read the packet size at the front packetSize := binary.LittleEndian.Uint16(chunk[0:2]) // if we don't have enough bytes yet, just loop around // fmt.Printf("current chunk %d bytes, indicated packet size %d\n", len(chunk), packetSize) if packetSize > uint16(len(chunk)) { // fmt.Printf("incomplete data, waiting for more from socket\n") continue SocketLoop } // so we are good to continue processing packetType := int(chunk[2]) packetData := chunk[3:packetSize] // fmt.Printf("packet type %d and size is %v bytes, I read %d from socket\n", packetType, len(packetData), s) if packetType == adminPacketServerPROTOCOL { fmt.Print(" - Got a adminPacketServerPROTOCOL packet\n") } else if packetType == adminPacketServerWELCOME { fmt.Print(" - Got a adminPacketServerWELCOME packet\n") serverName := extractString(packetData[0:]) fmt.Printf(" * server name: %s\n", serverName) } else if packetType == adminPacketServerSHUTDOWN { fmt.Print(" - Got a adminPacketServerSHUTDOWN packet\n") os.Exit(1) } else if packetType == adminPacketServerDATE { fmt.Print(" - Got a damn adminPacketServerDATE\n") // [[7 0 107 84 252 10 0 0 0 date := binary.LittleEndian.Uint32(packetData[0:4]) epochDate := time.Date(0, time.January, 1, 0, 0, 0, 0, time.UTC) dt := epochDate.AddDate(0, 0, int(date)) fmt.Printf(" * Date is %v\n", dt) // uint32 } else if packetType == adminPacketServerCHAT { // fmt.Printf(" - Got a chat packet:\n%v", packetData) // [3 0 3 0 0 0 98 105 116 104 99 105 110 103 0 0 0 0 0 0 0 0 0] chatAction := int8(packetData[0]) chatDestType := int8(packetData[1]) chatClientID := binary.LittleEndian.Uint32(packetData[2:6]) chatMsg := extractString(packetData[6:]) chatData := binary.LittleEndian.Uint64(packetData[len(packetData)-8:]) fmt.Printf("action %v desttype %v, client id %v msg %v data %v\n", chatAction, chatDestType, chatClientID, string(chatMsg), chatData) } else { fmt.Printf(" - Got an unknown packet %v\n", packetType) fmt.Printf(" - received from server: %v [%v]\n", string(packetData), packetData) } // fmt.Printf("removing the chunk we have processed\n") chunk = chunk[packetSize:] } // check if there is data left to process in the current data fmt.Printf("remaining in chunk %d bytes", len(chunk)) if len(chunk) < 3 { // we don't even have enough for a length and protocol type, so may // as well go sit on the socket continue SocketLoop } } } func extractString(bytes []byte) string { var str []byte for i := 0; i <= len(bytes); i++ { if bytes[i] == 0 { return string(str) } str = append(str, bytes[i]) } return "" }