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24
README.md
24
README.md
@ -9,12 +9,21 @@ The latter might include periodically:
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* saving the game to a custom, datestamped save
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* saving the game to a custom, datestamped save
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* generating datestamped screenshots
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* generating datestamped screenshots
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## admin.go library
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At the moment the library has limited support for anything except managing
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responses to date changes. Please tell me your use case and I will be happy
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to look at extending it further. Or, pull requests accepted :-)
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## openttd_multitool
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## openttd_multitool
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The openttd_multitool connects to the OpenTTD Admin port (default 3977)
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The openttd_multitool connects to the OpenTTD Admin port (default 3977)
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and stays connected. It monitors the game date, and performs your custom commands
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and stays connected. It monitors the game date, and performs your custom commands
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at periodic intervals.
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at periodic intervals.
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It supports string substitution of commands to embed the current (game) date
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into commands or filenames.
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Possible intervals are:
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Possible intervals are:
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* daily
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* daily
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@ -23,6 +32,20 @@ Possible intervals are:
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These intervals are obviously in game time!
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These intervals are obviously in game time!
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Possible string substitutions are:
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* %Y - 4 digit year
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* %M - 2 digit month
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* %D - 2 digit day of month
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## running
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If you don't want to build from source, grab a binary release from
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https://github.com/tardisx/openttd-admin/releases for your architecture.
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The tool is a command line driven executable. It does not require installation.
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Just copy it somewhere and run it.
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You can configure the tool to send any command that you would type at the OpenTTD
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You can configure the tool to send any command that you would type at the OpenTTD
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console. Here are a few examples:
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console. Here are a few examples:
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@ -46,4 +69,3 @@ Additionally, when using the "screenshot giant" command, the entire server will
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certainly kicking off all clients, unless your map is very small or your server is very very fast!
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certainly kicking off all clients, unless your map is very small or your server is very very fast!
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No harm is done in that case, they can just reconnect after the screenshot is finished.
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No harm is done in that case, they can just reconnect after the screenshot is finished.
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@ -1,23 +1,18 @@
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package main
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package main
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import (
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import (
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"github.com/tardisx/openttd-admin/pkg"
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"flag"
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"flag"
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"strings"
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"github.com/tardisx/openttd-admin/pkg/admin"
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"os"
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"os"
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"strings"
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)
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)
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const currentVersion = "0.02"
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// ./openttd_multitool --monthly "say \"hi it is a new month\"" --daily "say \"wow a new day %D"
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const currentVersion = "0.01"
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type dailyFlags []string
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type dailyFlags []string
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type monthlyFlags []string
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type monthlyFlags []string
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type yearlyFlags []string
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type yearlyFlags []string
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func (i *dailyFlags) String() string {
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func (i *dailyFlags) String() string {
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// change this, this is just can example to satisfy the interface
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// change this, this is just can example to satisfy the interface
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return "my string representation"
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return "my string representation"
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@ -1,3 +1,5 @@
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// Package admin provides an interface to connect to and manage a running
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// OpenTTD dedicated server.
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package admin
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package admin
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// references
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// references
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@ -9,21 +11,32 @@ package admin
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import (
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import (
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"encoding/binary"
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"encoding/binary"
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"fmt"
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"fmt"
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"log"
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"net"
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"net"
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"strings"
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"strings"
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"time"
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"time"
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"log"
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)
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)
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// OpenTTDServer - an object representing the server connection
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// OpenTTDServer - an object representing the server connection
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type OpenTTDServer struct {
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type OpenTTDServer struct {
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connection net.Conn
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connection net.Conn
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serverName string
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ServerName string
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ServerVersion string
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ServerDedicated bool // is this a dedicated server?
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MapName string
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MapSeed uint32
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MapLandscape byte
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MapX uint16
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MapY uint16
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MapCreationDate time.Time
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rconDaily []string
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rconDaily []string
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rconMonthly []string
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rconMonthly []string
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rconYearly []string
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rconYearly []string
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connected chan bool
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connected chan bool
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disconnected chan bool
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disconnected chan bool
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frequencies [adminUpdateEND]uint16
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}
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}
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const (
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const (
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@ -88,7 +101,9 @@ const (
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adminFrequencyAUTOMATIC = 0x40 ///< The admin gets information about this when it changes.
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adminFrequencyAUTOMATIC = 0x40 ///< The admin gets information about this when it changes.
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)
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)
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// Connect to the OpenTTD server on the admin port
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// Connect to the OpenTTD server on the admin port. Requires that the server
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// is listening on the admin port (admin_password must be specified in the config).
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// This method will block, and automatically attempt to reconnect if disconnected.
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func (server *OpenTTDServer) Connect(host string, port int, password string, botName string, botVersion string) {
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func (server *OpenTTDServer) Connect(host string, port int, password string, botName string, botVersion string) {
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for {
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for {
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@ -160,7 +175,11 @@ func (server *OpenTTDServer) Connect(host string, port int, password string, bot
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}
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}
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// RegisterDateChange to send a command periodically
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// RegisterDateChange sends an arbitrary number of rcon commands when certain
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// (game time) date changes occur. The possible periods are 'daily', 'monthly'
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// and 'yearly'.
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//
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// Note that this must be called before Connect.
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func (server *OpenTTDServer) RegisterDateChange(period string, command string) {
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func (server *OpenTTDServer) RegisterDateChange(period string, command string) {
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if period == "daily" {
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if period == "daily" {
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server.rconDaily = append(server.rconDaily, command)
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server.rconDaily = append(server.rconDaily, command)
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@ -213,23 +232,17 @@ func processCommand(command string, dt time.Time) string {
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}
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}
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func (server *OpenTTDServer) sendSocket(protocol int, data []byte) {
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func (server *OpenTTDServer) sendSocket(protocol int, data []byte) {
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// fmt.Printf("Going to send using protocol %v this data: %v\n", protocol, data)
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toSend := make([]byte, 3) // start with 3 bytes for the length and protocol
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toSend := make([]byte, 3) // start with 3 bytes for the length and protocol
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size := uint16(len(data) + 3) // size 2 bytes, plus protocol
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size := uint16(len(data) + 3) // size 2 bytes, plus protocol
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binary.LittleEndian.PutUint16(toSend, size)
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binary.LittleEndian.PutUint16(toSend, size)
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// toSend = append(toSend[:],
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toSend[2] = byte(protocol)
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toSend[2] = byte(protocol)
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toSend = append(toSend, data...)
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toSend = append(toSend, data...)
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// fmt.Printf("Going to send this: %v\n", toSend)
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server.connection.Write(toSend)
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server.connection.Write(toSend)
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}
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}
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func (server *OpenTTDServer) listenSocket() {
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func (server *OpenTTDServer) listenSocket() {
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// fmt.Println("waiting for connection...")
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// fmt.Printf("Listening to socket...\n")
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<-server.connected
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<-server.connected
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var chunk []byte
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var chunk []byte
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SocketLoop:
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SocketLoop:
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@ -273,23 +286,54 @@ SocketLoop:
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packetSize := binary.LittleEndian.Uint16(chunk[0:2])
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packetSize := binary.LittleEndian.Uint16(chunk[0:2])
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// if we don't have enough bytes yet, just loop around
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// if we don't have enough bytes yet, just loop around
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// fmt.Printf("current chunk %d bytes, indicated packet size %d\n", len(chunk), packetSize)
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if packetSize > uint16(len(chunk)) {
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if packetSize > uint16(len(chunk)) {
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// fmt.Printf("incomplete data, waiting for more from socket\n")
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continue SocketLoop
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continue SocketLoop
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}
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}
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// so we are good to continue processing
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// so we are good to continue processing
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packetType := int(chunk[2])
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packetType := int(chunk[2])
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packetData := chunk[3:packetSize]
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packetData := chunk[3:packetSize]
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// fmt.Printf("packet type %d and size is %v bytes, I read %d from socket\n", packetType, len(packetData), s)
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// figure out what type of packet this is and process it
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if packetType == adminPacketServerPROTOCOL {
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if packetType == adminPacketServerPROTOCOL {
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// fmt.Print(" - Got a adminPacketServerPROTOCOL packet\n")
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log.Println("received protocol packet")
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adminUpdateDataStart := 1
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var frequencies [adminUpdateEND]uint16
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for i := 0; i < adminUpdateEND; i++ {
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indexPos := adminUpdateDataStart+(i*5)+1
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index := binary.LittleEndian.Uint16(packetData[indexPos:indexPos+2])
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freqPos := adminUpdateDataStart+(i*5)+3
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allowedFreq := binary.LittleEndian.Uint16(packetData[freqPos:freqPos+2])
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frequencies[index] = allowedFreq
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}
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server.frequencies = frequencies
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} else if packetType == adminPacketServerWELCOME {
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} else if packetType == adminPacketServerWELCOME {
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log.Println("received welcome packet")
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log.Println("received welcome packet")
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server.serverName = extractString(packetData[0:])
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var next int
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// fmt.Printf(" * server name: %s\n", serverName)
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server.ServerName, next = extractString(packetData[:], 0)
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server.ServerVersion, next = extractString(packetData[:], next)
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if packetData[next] == 0000 {
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server.ServerDedicated = false
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} else if packetData[next] == 0001 {
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server.ServerDedicated = true
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} else {
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panic(fmt.Sprintf("not bool %v?\n", packetData[next]))
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}
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server.MapName, next = extractString(packetData[:], next+1)
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server.MapSeed = binary.LittleEndian.Uint32(packetData[next : next+4])
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server.MapLandscape = packetData[next+4]
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creationDate := binary.LittleEndian.Uint32(packetData[next+5:next+9])
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epochDate := time.Date(0, time.January, 1, 0, 0, 0, 0, time.UTC)
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dt := epochDate.AddDate(0, 0, int(creationDate))
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|
server.MapCreationDate = dt
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|
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|
server.MapX = binary.LittleEndian.Uint16(packetData[next+9 : next+11])
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|
server.MapY = binary.LittleEndian.Uint16(packetData[next+11 : next+13])
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|
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|
log.Printf("server: %v\n", server)
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} else if packetType == adminPacketServerSHUTDOWN {
|
} else if packetType == adminPacketServerSHUTDOWN {
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log.Println("server shutting down - will try to reconnect")
|
log.Println("server shutting down - will try to reconnect")
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server.connection = nil
|
server.connection = nil
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@ -297,39 +341,32 @@ SocketLoop:
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return
|
return
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|
|
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} else if packetType == adminPacketServerDATE {
|
} else if packetType == adminPacketServerDATE {
|
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// [[7 0 107 84 252 10 0 0 0
|
|
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date := binary.LittleEndian.Uint32(packetData[0:4])
|
date := binary.LittleEndian.Uint32(packetData[0:4])
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epochDate := time.Date(0, time.January, 1, 0, 0, 0, 0, time.UTC)
|
epochDate := time.Date(0, time.January, 1, 0, 0, 0, 0, time.UTC)
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dt := epochDate.AddDate(0, 0, int(date))
|
dt := epochDate.AddDate(0, 0, int(date))
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// fmt.Printf(" * Date is %v\n", dt)
|
|
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server.dateChanged(dt)
|
server.dateChanged(dt)
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// uint32
|
|
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} else if packetType == adminPacketServerCHAT {
|
} else if packetType == adminPacketServerCHAT {
|
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// fmt.Printf(" - Got a chat packet:\n%v", packetData)
|
|
||||||
// [3 0 3 0 0 0 98 105 116 104 99 105 110 103 0 0 0 0 0 0 0 0 0]
|
|
||||||
chatAction := int8(packetData[0])
|
chatAction := int8(packetData[0])
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chatDestType := int8(packetData[1])
|
chatDestType := int8(packetData[1])
|
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chatClientID := binary.LittleEndian.Uint32(packetData[2:6])
|
chatClientID := binary.LittleEndian.Uint32(packetData[2:6])
|
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chatMsg := extractString(packetData[6:])
|
chatMsg, _ := extractString(packetData[:], 6)
|
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chatData := binary.LittleEndian.Uint64(packetData[len(packetData)-8:])
|
chatData := binary.LittleEndian.Uint64(packetData[len(packetData)-8:])
|
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log.Printf("chat message: action %v desttype %v, client id %v msg %v data %v\n", chatAction, chatDestType, chatClientID, string(chatMsg), chatData)
|
log.Printf("chat message: action %v desttype %v, client id %v msg %v data %v\n", chatAction, chatDestType, chatClientID, string(chatMsg), chatData)
|
||||||
} else if packetType == adminPacketServerRCON {
|
} else if packetType == adminPacketServerRCON {
|
||||||
colour := binary.LittleEndian.Uint16(packetData[0:2])
|
colour := binary.LittleEndian.Uint16(packetData[0:2])
|
||||||
string := extractString(packetData[2:])
|
rconRecvString, _ := extractString(packetData[:], 2)
|
||||||
log.Printf("rcon: colour %v : %s\n", colour, string)
|
log.Printf("rcon: colour %v : %s\n", colour, rconRecvString)
|
||||||
} else if packetType == adminPacketServerRCON_END {
|
} else if packetType == adminPacketServerRCON_END {
|
||||||
string := extractString(packetData[0:])
|
rconEndRecvString, _ := extractString(packetData[:], 0)
|
||||||
log.Printf("rcon end : %s\n", string)
|
log.Printf("rcon end : %s\n", rconEndRecvString)
|
||||||
} else {
|
} else {
|
||||||
log.Printf("unknown packet received from server: %v [%v]\n", string(packetData), packetData)
|
log.Printf("unknown packet received from server: %v [%v]\n", string(packetData), packetData)
|
||||||
}
|
}
|
||||||
|
|
||||||
// fmt.Printf("removing the chunk we have processed\n")
|
|
||||||
chunk = chunk[packetSize:]
|
chunk = chunk[packetSize:]
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if there is data left to process in the current data
|
// check if there is data left to process in the current data
|
||||||
// fmt.Printf("remaining in chunk %d bytes", len(chunk))
|
|
||||||
if len(chunk) < 3 {
|
if len(chunk) < 3 {
|
||||||
// we don't even have enough for a length and protocol type, so may
|
// we don't even have enough for a length and protocol type, so may
|
||||||
// as well go sit on the socket
|
// as well go sit on the socket
|
||||||
@ -340,13 +377,13 @@ SocketLoop:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func extractString(bytes []byte) string {
|
func extractString(bytes []byte, start int) (string, int) {
|
||||||
var str []byte
|
var buildString []byte
|
||||||
for i := 0; i <= len(bytes); i++ {
|
for i := start; i <= len(bytes); i++ {
|
||||||
if bytes[i] == 0 {
|
if bytes[i] == 0 {
|
||||||
return string(str)
|
return string(buildString), i + 1
|
||||||
}
|
}
|
||||||
str = append(str, bytes[i])
|
buildString = append(buildString, bytes[i])
|
||||||
}
|
}
|
||||||
return ""
|
return "", -1
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user