Basic functionality, refactoring to come
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254
pkg/admin.go
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254
pkg/admin.go
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package admin
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// references
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// https://webcache.googleusercontent.com/search?q=cache:prtEeaJZJFQJ:https://wiki.openttd.org/Server_Admin_Port_Development+&cd=2&hl=en&ct=clnk&gl=au&client=safari
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// https://github.com/OpenTTD/OpenTTD/blob/master/src/network/core/tcp_admin.h
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// https://github.com/OpenTTD/OpenTTD/blob/master/docs/admin_network.md
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// https://github.com/OpenTTD/OpenTTD/blob/master/src/network/network_admin.cpp
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import (
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"encoding/binary"
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"fmt"
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"net"
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"os"
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"time"
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)
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const (
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adminPacketAdminJOIN = 0 ///< The admin announces and authenticates itself to the server.
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adminPacketAdminQUIT = 1 ///< The admin tells the server that it is quitting.
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adminPacketAdminUPDATE_FREQUENCY = 2 ///< The admin tells the server the update frequency of a particular piece of information.
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adminPacketAdminPOLL = 3 ///< The admin explicitly polls for a piece of information.
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adminPacketAdminCHAT = 4 ///< The admin sends a chat message to be distributed.
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adminPacketAdminRCON = 5 ///< The admin sends a remote console command.
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adminPacketAdminGAMESCRIPT = 6 ///< The admin sends a JSON string for the GameScript.
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adminPacketAdminPING = 7 ///< The admin sends a ping to the server, expecting a ping-reply (PONG) packet.
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adminPacketServerFULL = 100 ///< The server tells the admin it cannot accept the admin.
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adminPacketServerBANNED = 101 ///< The server tells the admin it is banned.
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adminPacketServerERROR = 102 ///< The server tells the admin an error has occurred.
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adminPacketServerPROTOCOL = 103 ///< The server tells the admin its protocol version.
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adminPacketServerWELCOME = 104 ///< The server welcomes the admin to a game.
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adminPacketServerNEWGAME = 105 ///< The server tells the admin its going to start a new game.
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adminPacketServerSHUTDOWN = 106 ///< The server tells the admin its shutting down.
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adminPacketServerDATE = 107 ///< The server tells the admin what the current game date is.
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adminPacketServerCLIENT_JOIN = 108 ///< The server tells the admin that a client has joined.
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adminPacketServerCLIENT_INFO = 109 ///< The server gives the admin information about a client.
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adminPacketServerCLIENT_UPDATE = 110 //< The server gives the admin an information update on a client.
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adminPacketServerCLIENT_QUIT = 111 ///< The server tells the admin that a client quit.
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adminPacketServerCLIENT_ERROR = 112 ///< The server tells the admin that a client caused an error.
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adminPacketServerCOMPANY_NEW = 113 ///< The server tells the admin that a new company has started.
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adminPacketServerCOMPANY_INFO = 114 ///< The server gives the admin information about a company.
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adminPacketServerCOMPANY_UPDATE = 115 ///< The server gives the admin an information update on a company.
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adminPacketServerCOMPANY_REMOVE = 116 ///< The server tells the admin that a company was removed.
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adminPacketServerCOMPANY_ECONOMY = 117 ///< The server gives the admin some economy related company information.
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adminPacketServerCOMPANY_STATS = 118 ///< The server gives the admin some statistics about a company.
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adminPacketServerCHAT = 119 ///< The server received a chat message and relays it.
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adminPacketServerRCON = 120 ///< The server's reply to a remove console command.
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adminPacketServerCONSOLE = 121 ///< The server gives the admin the data that got printed to its console.
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adminPacketServerCMD_NAMES = 122 ///< The server sends out the names of the DoCommands to the admins.
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adminPacketServerCMD_LOGGING = 123 ///< The server gives the admin copies of incoming command packets.
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adminPacketServerGAMESCRIPT = 124 ///< The server gives the admin information from the GameScript in JSON.
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adminPacketServerRCON_END = 125 ///< The server indicates that the remote console command has completed.
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adminPacketServerPONG = 126 ///< The server replies to a ping request from the admin.
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invalidAdminPacket = 255 ///< An invalid marker for admin packets.
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adminUpdateDATE = 0 ///< Updates about the date of the game.
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adminUpdateCLIENT_INFO = 1 ///< Updates about the information of clients.
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adminUpdateCOMPANY_INFO = 2 ///< Updates about the generic information of companies.
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adminUpdateCOMPANY_ECONOMY = 3 ///< Updates about the economy of companies.
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adminUpdateCOMPANY_STATS = 4 ///< Updates about the statistics of companies.
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adminUpdateCHAT = 5 ///< The admin would like to have chat messages.
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adminUpdateCONSOLE = 6 ///< The admin would like to have console messages.
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adminUpdateCMD_NAMES = 7 ///< The admin would like a list of all DoCommand names.
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adminUpdateCMD_LOGGING = 8 ///< The admin would like to have DoCommand information.
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adminUpdateGAMESCRIPT = 9 ///< The admin would like to have gamescript messages.
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adminUpdateEND = 10 ///< Must ALWAYS be on the end of this list!! (period)
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adminFrequencyPOLL = 0x01 ///< The admin can poll this.
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adminFrequencyDAILY = 0x02 ///< The admin gets information about this on a daily basis.
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adminFrequencyWEEKLY = 0x04 ///< The admin gets information about this on a weekly basis.
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adminFrequencyMONTHLY = 0x08 ///< The admin gets information about this on a monthly basis.
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adminFrequencyQUARTERLY = 0x10 ///< The admin gets information about this on a quarterly basis.
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adminFrequencyANUALLY = 0x20 ///< The admin gets information about this on a yearly basis.
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adminFrequencyAUTOMATIC = 0x40 ///< The admin gets information about this when it changes.
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)
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// var conn int
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// Connect to the OpenTTD server on the admin port
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func Connect(host string, port int, password string, botName string, botVersion string) {
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// fmt.Printf("array: %v (%T) %d\n", toSend, toSend, size)
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connectString := fmt.Sprintf("%s:%d", host, port)
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conn, err := net.Dial("tcp", connectString)
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if err != nil {
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fmt.Printf("%v", err)
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panic(err)
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}
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// start listening
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go listenSocket(conn)
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var toSend []byte
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toSend = append(toSend[:], adminPacketAdminJOIN) // type
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toSend = append(toSend[:], []byte(password)...) // password
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toSend = append(toSend[:], 0x0)
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toSend = append(toSend[:], []byte(botName)...) // client name
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toSend = append(toSend[:], 0x0)
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toSend = append(toSend[:], []byte(botVersion)...) // version
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toSend = append(toSend[:], 0x0)
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size := len(toSend) + 2
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toSend = append([]byte{byte(size), 0x0}, toSend[:]...)
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conn.Write(toSend)
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updateDateCmd := make([]byte, 2)
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binary.LittleEndian.PutUint16(updateDateCmd,adminUpdateDATE)
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updateDateDaily := make([]byte, 2)
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binary.LittleEndian.PutUint16(updateDateDaily,adminFrequencyMONTHLY)
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toSend = []byte{}
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toSend = append(toSend, updateDateCmd...)
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toSend = append(toSend, updateDateDaily...)
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sendSocket(conn, adminPacketAdminUPDATE_FREQUENCY, toSend)
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// toSend = []byte{}
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// toSend = append(toSend[:], adminPacketAdminUPDATE_FREQUENCY)
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// toSend = append(toSend[:], adminUpdateCHAT, 0x0)
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// toSend = append(toSend[:], adminFrequencyAUTOMATIC, 0x0)
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// size = len(toSend) + 2
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//
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// toSend = append([]byte{byte(size), 0x0}, toSend[:]...)
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// fmt.Printf("array: %v (%T) %d\n", toSend, toSend, size)
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// conn.Write(toSend)
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}
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// Register to send a command periodically
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func Register(period string, command string) {
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return
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}
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func sendSocket(conn net.Conn, protocol int, data []byte) {
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fmt.Printf("Going to send using protocol %v this data: %v\n", protocol, data)
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toSend := make([]byte, 3) // start with 3 bytes for the length and protocol
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size := uint16(len(data) + 3) // size 2 bytes, plus protocol
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binary.LittleEndian.PutUint16(toSend, size)
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// toSend = append(toSend[:],
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toSend[2] = byte(protocol)
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toSend = append(toSend, data...)
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fmt.Printf("Going to send this: %v\n", toSend)
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conn.Write(toSend)
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}
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func listenSocket(conn net.Conn) {
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fmt.Printf("Listening to socket...\n")
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var chunk []byte
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SocketLoop:
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for {
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// fmt.Printf("Waiting for socket data\n")
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socketData := make([]byte, 1024)
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s, err := conn.Read(socketData)
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if err != nil {
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if cErr, ok := err.(*net.OpError); ok {
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if cErr.Err.Error() == "read: connection reset by peer" {
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fmt.Println("Connection reset by peer - check the openttd log for details")
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os.Exit(1)
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}
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}
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panic(err)
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}
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// fmt.Printf("Read %d bytes from socket\n", s)
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// append this data to the chunk that's in progress
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chunk = append(chunk, socketData[0:s]...)
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for {
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// do we have enough data to process?
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// which means at least 2 bytes for the length header
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if len(chunk) < 2 {
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continue SocketLoop
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}
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// read the packet size at the front
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packetSize := binary.LittleEndian.Uint16(chunk[0:2])
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// if we don't have enough bytes yet, just loop around
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// fmt.Printf("current chunk %d bytes, indicated packet size %d\n", len(chunk), packetSize)
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if packetSize > uint16(len(chunk)) {
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// fmt.Printf("incomplete data, waiting for more from socket\n")
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continue SocketLoop
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}
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// so we are good to continue processing
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packetType := int(chunk[2])
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packetData := chunk[3:packetSize]
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// fmt.Printf("packet type %d and size is %v bytes, I read %d from socket\n", packetType, len(packetData), s)
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if packetType == adminPacketServerPROTOCOL {
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fmt.Print(" - Got a adminPacketServerPROTOCOL packet\n")
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} else if packetType == adminPacketServerWELCOME {
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fmt.Print(" - Got a adminPacketServerWELCOME packet\n")
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serverName := extractString(packetData[0:])
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fmt.Printf(" * server name: %s\n", serverName)
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} else if packetType == adminPacketServerSHUTDOWN {
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fmt.Print(" - Got a adminPacketServerSHUTDOWN packet\n")
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os.Exit(1)
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} else if packetType == adminPacketServerDATE {
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fmt.Print(" - Got a damn adminPacketServerDATE\n")
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// [[7 0 107 84 252 10 0 0 0
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date := binary.LittleEndian.Uint32(packetData[0:4])
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epochDate := time.Date(0, time.January, 1, 0, 0, 0, 0, time.UTC)
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dt := epochDate.AddDate(0, 0, int(date))
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fmt.Printf(" * Date is %v\n", dt)
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// uint32
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} else if packetType == adminPacketServerCHAT {
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// fmt.Printf(" - Got a chat packet:\n%v", packetData)
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// [3 0 3 0 0 0 98 105 116 104 99 105 110 103 0 0 0 0 0 0 0 0 0]
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chatAction := int8(packetData[0])
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chatDestType := int8(packetData[1])
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chatClientID := binary.LittleEndian.Uint32(packetData[2:6])
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chatMsg := extractString(packetData[6:])
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chatData := binary.LittleEndian.Uint64(packetData[len(packetData)-8:])
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fmt.Printf("action %v desttype %v, client id %v msg %v data %v\n", chatAction, chatDestType, chatClientID, string(chatMsg), chatData)
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} else {
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fmt.Printf(" - Got an unknown packet %v\n", packetType)
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fmt.Printf(" - received from server: %v [%v]\n", string(packetData), packetData)
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}
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// fmt.Printf("removing the chunk we have processed\n")
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chunk = chunk[packetSize:]
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}
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// check if there is data left to process in the current data
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fmt.Printf("remaining in chunk %d bytes", len(chunk))
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if len(chunk) < 3 {
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// we don't even have enough for a length and protocol type, so may
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// as well go sit on the socket
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continue SocketLoop
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}
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}
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}
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func extractString(bytes []byte) string {
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var str []byte
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for i := 0; i <= len(bytes); i++ {
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if bytes[i] == 0 {
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return string(str)
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}
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str = append(str, bytes[i])
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}
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return ""
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}
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